2d Graphics For Games

Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson  eBooks & eLearning

Posted by Alexpal at March 17, 2007
Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson

Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson
Publisher: Addison-Wesley Professional; (March 10, 2006) | ISBN-10: 0321336631 | CHM | 1,4 Mb | 352 pages

On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing API with a powerful imaging model. Beginning with Mac OS X 10.4, Tiger, Quartz 2D replaces the QuickDraw® graphics library in legacy applications and provides the functionality developers need to take advantage of the latest hardware.

2D Graphics Programming for Games (repost)  eBooks & eLearning

Posted by interes at Nov. 11, 2015
2D Graphics Programming for Games (repost)

2D Graphics Programming for Games by John Pile Jr.
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

2D Graphics Programming for Games  eBooks & eLearning

Posted by Grev27 at Sept. 5, 2013
2D Graphics Programming for Games

John Pile Jr., "2D Graphics Programming for Games"
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

Programming the Cell Processor: For Games, Graphics, and Computation (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 29, 2014
Programming the Cell Processor: For Games, Graphics, and Computation (repost)

Programming the Cell Processor: For Games, Graphics, and Computation by Matthew Scarpino
English | Oct 24, 2008 | ISBN: 0136008860 | 744 Pages | CHM | 7 MB

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed.

Programming the Cell Processor: For Games, Graphics, and Computation  eBooks & eLearning

Posted by tot167 at Feb. 3, 2010
Programming the Cell Processor: For Games, Graphics, and Computation

Matthew Scarpino, "Programming the Cell Processor: For Games, Graphics, and Computation"
Pr,.ice H.ll PTR | 2008 | ISBN: 0136008860 | 744 pages | CHM | 6,8 MB

Learn Professional Pixel Art & Animation for Games  eBooks & eLearning

Posted by naag at Jan. 17, 2017
Learn Professional Pixel Art & Animation for Games

Learn Professional Pixel Art & Animation for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | Lec: 48 | 811 MB
Genre: eLearning | Language: English

Become an exquisite pixel artist and animator.

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Using SVG with CSS3 and HTML5: Vector Graphics for Web Design (Early Release)  eBooks & eLearning

Posted by Grev27 at Dec. 30, 2016
Using SVG with CSS3 and HTML5: Vector Graphics for Web Design (Early Release)

Amelia Bellamy-Royds, Kurt Cagle, Dudley Storey, "Using SVG with CSS3 and HTML5: Vector Graphics for Web Design"
English | ISBN: 1491921978 | 2017 | PDF/EPUB/MOBI | 141 pages | 26,3 MB

2D Materials for Nanoelectronics  eBooks & eLearning

Posted by arundhati at Dec. 8, 2016
2D Materials for Nanoelectronics

Michel Houssa, Athanasios Dimoulas, "2D Materials for Nanoelectronics"
2016 | ISBN-10: 1498704174 | 483 pages | PDF | 24 MB

Lynda - Up and Running with Astute Graphics for Illustrator (updated Nov 22, 2016)  eBooks & eLearning

Posted by U.N.Owen at Nov. 22, 2016
Lynda - Up and Running with Astute Graphics for Illustrator (updated Nov 22, 2016)

Lynda - Up and Running with Astute Graphics for Illustrator (updated Nov 22, 2016)
Size: 717 MB | Duration: 4h 31m | Video: AVC (.mp4) 1280x720&1280x800 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

Want to be more precise, more efficient, and more creative with Illustrator? Learn how the Astute Graphics plugins can revolutionize the way you draw and edit artwork in Adobe Illustrator.