George Maestri Animation

Digital Character Animation by George Maestri [Repost]  

Posted by tanas.olesya at Nov. 8, 2015
Digital Character Animation by George Maestri [Repost]

Digital Character Animation by George Maestri
English | 3 Aug. 2001 | ISBN: 0735700443 | 240 Pages | PDF | 25 MB

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.
Maya 2015 Essential Training with George Maestri [Repost]

Lynda - Maya 2015 Essential Training | 2.01GB
Duration: 7h 46m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Appropriate for all

Need to get a strong foundation in Maya? Start here. This Essential Training course covers all the latest features in Maya 2015, while giving you a background in the basics of 3D modeling, texturing, animating, and rendering. Need a quick overview? Check out the first chapter of the course, which covers the interface and basic object manipulation tools. Author George Maestri then takes you deeper into polygonal modeling, editing and refining meshes, and NURBS modeling—for sculpting curves and organic surfaces in Maya. After that, learn how to create and apply materials to give the surface of your models color, texture, reflectivity, and more. Next, create realistic images (with lighting and depth-of-field effects) in the final rendering process, and finally, add movement and life to your characters with Maya's animation tools.
George Maestri , "Digital Character Animation 2" (repost)

George Maestri , "Digital Character Animation 2"
ISBN: 0735700443 | edition 2001 | PDF | 238 pages | 25 mb

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.

George Maestri, "Maya at a Glance" (repost)  

Posted by lenami at March 28, 2012
George Maestri, "Maya at a Glance" (repost)

George Maestri, "Maya at a Glance"
ISBN: 0782144047 | edition 2005 | PDF | 190 pages | 10,6 mb

This official Maya Press book, written by a top-notch Hollywood animation/effects professional, is the first to use a visual approach to teach basic Maya techniques. Designed primarily for Maya newcomers, this highly graphical book uses beautiful full-color layouts to explain important concepts, and step-by-step tutorials to provide hands-on reinforcement. A thorough introduction to Maya, it includes coverage of Maya interface, NURBs modeling, polygonal modeling, texturing, lighting, paint effects, rigging, animation, special effects, and rendering.

Maya 8 at a Glance by George Maestri, Mick Larkins  

Posted by Alexpal at June 10, 2009
Maya 8 at a Glance by George Maestri, Mick Larkins

Maya 8 at a Glance by George Maestri, Mick Larkins
Sybex | 2006 | ISBN 0470056576 | 217 pages | PDF | 24 Mb

The Visual Key to Maya One look and you'll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; updated material on modeling, animation, rendering and dynamics; and new coverage of Toon Shaders, along with other exciting Maya tools. Engaging step-by-step lessons provide hands-on reinforcement as you learn. Start your adventures in Maya with this full-colour, visual guide ”the perfect introduction to Maya 8.
Digital Character Animation 2, Volume I: Essential Techniques ([digital]) by  George Maestri

Digital Character Animation 2, Volume I: Essential Techniques ([digital]) by George Maestri (Author)
Publisher: New Riders Press; Bk&CD Rom edition (August 16, 1999) | ISBN-10: 1562059300 | PDF | 28,4 Mb | 296 pages

Digital Character Animation 2, Volume II: Advanced Techniques by George Maestri  eBooks & eLearning

Posted by Alexpal at March 9, 2007
Digital Character Animation 2, Volume II: Advanced Techniques by  George Maestri

Digital Character Animation 2, Volume II: Advanced Techniques by George Maestri (Author)
Publisher: Waite Group Press; 1st edition (August 3, 2001) | ISBN-10: 0735700443 | PDF | 23,1 Mb | 240 pages
George - Character Animation DIY Kit - Project for After Effects (VideoHive)

George - Character Animation DIY Kit - Project for After Effects (VideoHive)
CS4, CS5, CS6, CC | 1920x1080 | AEP | 2.54 GB

Maya at a Glance by George Maestri [Repost]  

Posted by tanas.olesya at Feb. 13, 2015
Maya at a Glance by George Maestri [Repost]

Maya at a Glance by George Maestri
English | Apr 22, 2005 | ISBN: 0782144047 | 190 Pages | PDF | 10 MB

One look and you'll see this Maya book is different from all the others. It presents core Maya features visually, using pages that are packed with beautiful graphics and loaded with detailed explanations on every crucial feature of Maya's interface.
Fundamentals of Character Animation: Locomotion (repost)


Lynda - Fundamentals of Character Animation: Locomotion | 675MB
Duration: 2h 41m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.