Geospatial Development By Example

Geospatial Development By Example with Python  eBooks & eLearning

Posted by AlenMiler at Feb. 17, 2016
Geospatial Development By Example with Python

Geospatial Development By Example with Python by Pablo Carreira
English | Jan. 30, 2016 | ISBN: 1785282352 | 340 Pages | AZW3/MOBI/EPUB/PDF (conv) | 26.21 MB

From Python programming good practices to the advanced use of analysis packages, this book teaches you how to write applications that will perform complex geoprocessing tasks that can be replicated and reused.

Learning Unity 2D Game Development by Example  eBooks & eLearning

Posted by AlenMiler at Sept. 12, 2015
Learning Unity 2D Game Development by Example

Learning Unity 2D Game Development by Example by Venita Pereira
English | Sep 24, 2014 | ISBN: 1783559047 | 346 Pages | EPUB/MOBI/PDF (True) | 47 MB
With: Code Files

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

HTML5 Game Development by Example: Beginner's Guide (2nd Revised edition) (Repost)  eBooks & eLearning

Posted by tukotikko at July 6, 2016
HTML5 Game Development by Example: Beginner's Guide (2nd Revised edition) (Repost)

HTML5 Game Development by Example: Beginner's Guide (2nd Revised edition) By Makzan
2015 | 354 Pages | ISBN: 178528777X | PDF | 25 MB

OpenGL Game Development By Example  eBooks & eLearning

Posted by AlenMiler at March 17, 2016
OpenGL Game Development By Example

OpenGL Game Development By Example by Robert Madsen
English | Feb 4, 2016 | ISBN: 1783288191 | 420 Pages | MOBI/EPUB/PDF (True) | 20.61 MB

OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices.

R Statistical Application Development by Example Beginner's Guide [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Feb. 12, 2016
R Statistical Application Development by Example Beginner's Guide [Repost]

Prabhanjan Narayanachar Tattar - R Statistical Application Development by Example Beginner's Guide
Published: 2013-07-24 | ISBN: 1849519447 | PDF | 344 pages | 10.59 MB

SFML Game Development By Example  eBooks & eLearning

Posted by AlenMiler at Jan. 4, 2016
SFML Game Development By Example

SFML Game Development By Example by Raimondas Pupius
English | 29 Dec. 2015 | ISBN: 1785287346 | 522 Pages | MOBI/EPUB/PDF (True) | 23.23 MB
With: Code file

This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.

HTML5 Games Development by Example: Beginner's Guide (Repost)  eBooks & eLearning

Posted by naag at Dec. 29, 2015
HTML5 Games Development by Example: Beginner's Guide (Repost)

Makzan, "HTML5 Games Development by Example: Beginner's Guide"
English | 2011 | ISBN: 1849691266 | PDF | pages: 351 | 9 mb

HTML5 Web Application Development By Example (Repost)  eBooks & eLearning

Posted by insetes at Nov. 16, 2015
HTML5 Web Application Development By Example (Repost)

HTML5 Web Application Development By Example By J.M. Gustafson
2013 | 276 Pages | ISBN: 1849695946 | EPUB + PDF | 6 MB

Unity 4.x Game Development by Example Beginner's Guide (Repost)  eBooks & eLearning

Posted by bookwarrior at Oct. 20, 2015
Unity 4.x Game Development by Example Beginner's Guide (Repost)

Unity 4.x Game Development by Example Beginner's Guide By Ryan Henson Creighton
2013 | 572 Pages | ISBN: 1849695261 | EPUB, MOBI, PDF | 51 MB

Ouya Game Development by Example  eBooks & eLearning

Posted by AlenMiler at Sept. 17, 2015
Ouya Game Development by Example

Ouya Game Development by Example by Jack Donovan
English | 18 May 2014 | ISBN: 1849697221 | 268 Pages | EPUB/MOBI/PDF (True) | 23.16 MB
With: Code Files

Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start.