In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We’ll get started with this tutorial by setting up our project including some selection groups that will make things easier going forward. From here we’ll dive right in and project some skin textures on our model using some reference photos.
Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way.
This set shows and teaches you how to model in Maya using high polygon techniques in order to create complex hard surface models. In this tutorial you are shown how to create a science fiction carrier ship, Ultimax Apocolypse. During this tutorial you are shown the techniques of creating high polygon models, application of detail and use of subdivision and smoothing techniques in order to create the finished model that you see below. Following creation of the piece, smaller fighter ships are created and then the scene is rendered and composited onto a backplate created in Photoshop.
In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models.
This CG Cookie workshop is intended to provide an in-depth study of the key theories, fundamentals, and techniques you need to know about subdivision surface modeling. This course makes use of Blender but the majority of the material is applicable to any software that supports subdivision surface modeling. This course covers all the fundamentals that are vital to modeling, including topology, subdivision surfaces, organic modeling, hard-surface modeling, sculpting, low polygon modeling, and more.
What is covered in this training product?
This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk 3ds Max 2010. This is the first volume in a series of production based training titles that takes the user through the entire process of producing a highly detailed 3D scene that involves working in various aspects of the production pipeline, including modeling, shading, lighting, rendering, and more.