Theory of Fun For Game Design

A Theory of Fun for Game Design [Repost]  

Posted by AlenMiler at Dec. 3, 2014
A Theory of Fun for Game Design [Repost]

A Theory of Fun for Game Design by Raph Koster
English | November 6, 2004 | ISBN: 1932111972 | 256 pages | PDF | 87 MB

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun.
Theory of Fun for Game Design, Second Edition (Repost)

Raph Koster, "Theory of Fun for Game Design, Second Edition"
English | 2013 | ISBN-10: 1449363210 | 300 pages | EPUB | 14 MB

Theory of Fun for Game Design by Raph Koster [Repost]  

Posted by tanas.olesya at Oct. 5, 2014
Theory of Fun for Game Design by Raph Koster [Repost]

Theory of Fun for Game Design by Raph Koster
O'Reilly Media; Second Edition | December 2, 2013 | English | ISBN: 1449363210 | 299 pages | PDF | 106 MB

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Theory of Fun for Game Design, Second Edition  

Posted by arundhati at Dec. 12, 2013
Theory of Fun for Game Design, Second Edition

Raph Koster, "Theory of Fun for Game Design, Second Edition"
2013 | ISBN-10: 1449363210 | 300 pages | EPUB, PDF | 120 MB

A Theory of Fun for Game Design  

Posted by tarantoga at May 7, 2013
A Theory of Fun for Game Design

Raph Koster, "A Theory of Fun for Game Design"
ISBN: 1932111972 | 2004 | EPUB/MOBI | 256 pages | 4 MB/4 MB

A Theory of Fun for Game Design  

Posted by JohnGenry at Jan. 16, 2010
A Theory of Fun for Game Design

A Theory of Fun for Game Design
Publisher: Paraglyph Press | ISBN: 1932111972 | edition 2004 | PDF | 256 pages | 82,2 mb

Authored by Raph Koster, Chief Creative Officer of Sony Online Entertainment, this brilliantly illustrated book is a storyboard filled with inspirational ideas for all designers. As Will Wright (co-creator of SimCity 2000 and SimCopter) states in his foreword, "Raph forages across wide intellectual landscapes and then returns to share what he’s discovered with the rest of us…. He has filtered out a treasure trove of useful and relevant nuggets from a career’s worth of his own research."

Theory of Fun for Game Design  eBooks & eLearning

Posted by pa-co at Nov. 8, 2005

Theory of Fun for Game Design


Everyone from professional game developers to those who want to understand why we play games will enjoy this book. A book about fun which is actually fun to read.

Brain-Grounded Theory of Temporal and Spatial Design  eBooks & eLearning

Posted by Underaglassmoon at March 13, 2016
Brain-Grounded Theory of Temporal and Spatial Design

Brain-Grounded Theory of Temporal and Spatial Design: In Architecture and the Environment
Springer | Engineering | April 3, 2016 | ISBN-10: 4431558896 | 185 pages | pdf | 9.46 mb

Authors: Ando, Yoichi
Is the first book about the theory of subjective preference for design of architecture and the environment related to the cerebral hemispheres
Provides a clear answer to the question what an individual life is
Presents an easy-to-understand description that even undergraduate students can apprehend

Google SketchUp for Game Design [Repost]  

Posted by tanas.olesya at Feb. 23, 2016
Google SketchUp for Game Design [Repost]

Google SketchUp for Game Design: Beginner's Guide by Robin de Jongh
English | 25 Nov. 2011 | ISBN: 1849691347 | 270 Pages | PDF | 12 MB

The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine.
The Architect's Studio Companion: Rules of Thumb for Preliminary Design, 5th Edition

Edward Allen, Joseph Iano, "The Architect's Studio Companion: Rules of Thumb for Preliminary Design, 5th Edition"
English | ISBN: 0470641916 | 2012 | 496 pages | PDF | 8 MB