2d Graphics For Games

Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson  eBooks & eLearning

Posted by Alexpal at March 17, 2007
Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson

Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson
Publisher: Addison-Wesley Professional; (March 10, 2006) | ISBN-10: 0321336631 | CHM | 1,4 Mb | 352 pages

On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing API with a powerful imaging model. Beginning with Mac OS X 10.4, Tiger, Quartz 2D replaces the QuickDraw® graphics library in legacy applications and provides the functionality developers need to take advantage of the latest hardware.

2D Graphics Programming for Games (repost)  eBooks & eLearning

Posted by interes at Nov. 11, 2015
2D Graphics Programming for Games (repost)

2D Graphics Programming for Games by John Pile Jr.
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

2D Graphics Programming for Games  eBooks & eLearning

Posted by Grev27 at Sept. 5, 2013
2D Graphics Programming for Games

John Pile Jr., "2D Graphics Programming for Games"
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

Programming the Cell Processor: For Games, Graphics, and Computation (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 29, 2014
Programming the Cell Processor: For Games, Graphics, and Computation (repost)

Programming the Cell Processor: For Games, Graphics, and Computation by Matthew Scarpino
English | Oct 24, 2008 | ISBN: 0136008860 | 744 Pages | CHM | 7 MB

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed.

Programming the Cell Processor: For Games, Graphics, and Computation  eBooks & eLearning

Posted by tot167 at Feb. 3, 2010
Programming the Cell Processor: For Games, Graphics, and Computation

Matthew Scarpino, "Programming the Cell Processor: For Games, Graphics, and Computation"
Pr,.ice H.ll PTR | 2008 | ISBN: 0136008860 | 744 pages | CHM | 6,8 MB

Rigging for Games: A Primer for Technical Artists Using Maya and Python  eBooks & eLearning

Posted by arundhati at Feb. 21, 2017
Rigging for Games: A Primer for Technical Artists Using Maya and Python

Eyal Assaf , "Rigging for Games: A Primer for Technical Artists Using Maya and Python"
2016 | ISBN-10: 0415743044, 0415743052 | 392 pages | PDF | 29 MB

Canvas Pocket Reference: Scripted Graphics for HTML5  eBooks & eLearning

Posted by leonardo78 at Feb. 17, 2017
Canvas Pocket Reference: Scripted Graphics for HTML5

Canvas Pocket Reference: Scripted Graphics for HTML5 by David Flanagan
Publisher: O'Reilly Media | 2010 | ISBN: 1449396801 | 110 pages | EPUB | 3,7 MB

The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work.

Foundation HTML5 Canvas: For Games and Entertainment [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Feb. 1, 2017
Foundation HTML5 Canvas: For Games and Entertainment [Repost]

Rob Hawkes - Foundation HTML5 Canvas: For Games and Entertainment
Published: 2011-04-10 | ISBN: 1430232919 | PDF | 316 pages | 18.55 MB
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (repost)

Agents for Games and Simulations II: Trends in Techniques, Concepts and Design by Frank Dignum
English | 2011 | ISBN: 3642181805 | 207 pages | PDF | 4,7 MB

Learn Professional Pixel Art & Animation for Games  eBooks & eLearning

Posted by naag at Jan. 17, 2017
Learn Professional Pixel Art & Animation for Games

Learn Professional Pixel Art & Animation for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | Lec: 48 | 811 MB
Genre: eLearning | Language: English

Become an exquisite pixel artist and animator.