2d Graphics For Games

2D Animation for Games  eBooks & eLearning

Posted by naag at March 7, 2017
2D Animation for Games

2D Animation for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 39 | 654 MB
Genre: eLearning | Language: English

Spriter animation introduction, create a walk, run, jump, idle and shoot animation!

Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson  eBooks & eLearning

Posted by Alexpal at March 17, 2007
Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson

Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson
Publisher: Addison-Wesley Professional; (March 10, 2006) | ISBN-10: 0321336631 | CHM | 1,4 Mb | 352 pages

On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing API with a powerful imaging model. Beginning with Mac OS X 10.4, Tiger, Quartz 2D replaces the QuickDraw® graphics library in legacy applications and provides the functionality developers need to take advantage of the latest hardware.

2D Graphics Programming for Games (repost)  eBooks & eLearning

Posted by interes at Nov. 11, 2015
2D Graphics Programming for Games (repost)

2D Graphics Programming for Games by John Pile Jr.
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

2D Graphics Programming for Games  eBooks & eLearning

Posted by Grev27 at Sept. 5, 2013
2D Graphics Programming for Games

John Pile Jr., "2D Graphics Programming for Games"
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

Programming the Cell Processor: For Games, Graphics, and Computation (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 29, 2014
Programming the Cell Processor: For Games, Graphics, and Computation (repost)

Programming the Cell Processor: For Games, Graphics, and Computation by Matthew Scarpino
English | Oct 24, 2008 | ISBN: 0136008860 | 744 Pages | CHM | 7 MB

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed.

Pro Android Graphics (repost)  eBooks & eLearning

Posted by ph4rr3l at Feb. 8, 2014
Pro Android Graphics (repost)

Wallace Jackson, "Pro Android Graphics"
English | ISBN: 1430257857 | 2013 | 620 pages | PDF, EPUB | 84 MB

Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more.

Pro Android Graphics  eBooks & eLearning

Posted by nebulae at Dec. 18, 2013
Pro Android Graphics

Wallace Jackson, "Pro Android Graphics"
English | ISBN: 1430257857 | 2013 | 620 pages | PDF, EPUB | 84 MB

Programming the Cell Processor: For Games, Graphics, and Computation  eBooks & eLearning

Posted by tot167 at Feb. 3, 2010
Programming the Cell Processor: For Games, Graphics, and Computation

Matthew Scarpino, "Programming the Cell Processor: For Games, Graphics, and Computation"
Pr,.ice H.ll PTR | 2008 | ISBN: 0136008860 | 744 pages | CHM | 6,8 MB

Cinema 4D: Rendering Motion Graphics for After Effects  eBooks & eLearning

Posted by Landau17 at Sept. 19, 2017
Cinema 4D: Rendering Motion Graphics for After Effects

Cinema 4D: Rendering Motion Graphics for After Effects
MP4 | Video: 540p | Duration: 3:53:32 | English | Subtitles: VTT | 988.1 MB

Character Development and Storytelling for Games (Repost)  eBooks & eLearning

Posted by step778 at Aug. 23, 2017
Character Development and Storytelling for Games (Repost)

Lee Sheldon, "Character Development and Storytelling for Games"
2004 | pages: 489 | ISBN: 1592003532 | PDF | 10,5 mb