Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics (Repost)  eBooks & eLearning

Posted by tukotikko at Oct. 28, 2014
Foundations of 3D Computer Graphics (Repost)

Foundations of 3D Computer Graphics By Steven J. Gortler
2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Foundations of 3D Computer Graphics  eBooks & eLearning

Posted by enmoys at Sept. 20, 2013
Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics By Steven J. Gortler
2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 13, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 31, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)  eBooks & eLearning

Posted by DZ123 at Aug. 28, 2013
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Jim X. Chen, Edward J. Wegman, "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
English | 2006 | ISBN: 1846281857 | PDF | 305 pages | 18,1 mb

Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)  eBooks & eLearning

Posted by step778 at June 10, 2010
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Publisher: Springer | pages: 293 | 2006 | ISBN: 1846281857 | PDF | 15,4 mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

Foundations of 3D Graphics Programming: Using JOGL and Java3D  eBooks & eLearning

Posted by tot167 at Dec. 12, 2008
Foundations of 3D Graphics Programming: Using JOGL and Java3D

Jim X. Chen, Chunyang Chen "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
Springer | 2008-08-25 | ISBN: 1848002831 | 400 pages | PDF | 11,8 MB

Practical Algorithms for 3D Computer Graphics, Second Edition  eBooks & eLearning

Posted by naag at April 17, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering [Repost]

Manuel Imaz, David Benyon - Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Published: 2006-11-14 | ISBN: 0262090422 | PDF | 224 pages | 3.16 MB

Practical Algorithms for 3D Computer Graphics, Second Edition (repost)  eBooks & eLearning

Posted by arundhati at Feb. 4, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition (repost)

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | PDF | 6 MB