Polygon

Cinema 4D R16 Polygon Modelling  eBooks & eLearning

Posted by C2U at Aug. 15, 2015
Cinema 4D R16 Polygon Modelling

3DFluff  - Cinema 4D R16 Polygon Modelling
English | Video: h264, yuv420p, 1920x1080, 30.00 fps | Audio: aac, 44100 Hz, 2 ch | 2.22 GB
Genre: eLearning | Project files Included

How do people actually model things? It's all very good having the different tools demonstrated so you can see what they do, but what tools do modellers actually use in the real world and how do they use them? That question is what we hope to answer with this video from Alberto Blasi, an Italian architect with over a decade of Cinema 4D experience.

Polygon Wood (Battleground Europe)  eBooks & eLearning

Posted by Димарик at May 28, 2015
Polygon Wood (Battleground Europe)

Polygon Wood (Battleground Europe)
Pen and Sword Military | 2011 | ISBN: 085052606X | English | 144 Pages | EPUB | 10 MB

Udemy - MAYA Modeling - Polygon Box Modeling  eBooks & eLearning

Posted by naag at April 10, 2015
Udemy - MAYA Modeling - Polygon Box Modeling

Udemy - MAYA Modeling - Polygon Box Modeling
MP4 | Video: 640x360 | 58 kbps | 44 KHz | 170 MB
Genre: eLearning | Language: English

Polygon Mesh Processing (Repost)  eBooks & eLearning

Posted by manamba13 at Feb. 23, 2015
Polygon Mesh Processing (Repost)

Polygon Mesh Processing by Mario Botsch
English | 2010 | ISBN: 1568814267 | 243 Pages | PDF | 23 MB

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models.
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre LaMothe
English | September 1995 | ISBN: 1571690042 | 1174 pages | PDF | 48 MB

Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, "voxel graphics," digitized sound and music, modem communications, and game assembly.

Texturing Low Polygon Weapons in Photoshop  eBooks & eLearning

Posted by ph4rr3l at Dec. 5, 2013
Texturing Low Polygon Weapons in Photoshop

Texturing Low Polygon Weapons in Photoshop | 1.45 GB
Software used: Photoshop CC v14.1.2 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 2h 44m
Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Eddie Russell | December 2, 2013

While today’s game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it’s a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom.
Новое поколение "двадцать седьмых" или семейство "тридцатых" (Авиационная серия Polygon)

Новое поколение "двадцать седьмых" или семейство "тридцатых" (Авиационная серия Polygon)
ООО "Полигон-пресс" | 2001 | ISBN: 5943840044 | Russian | 129 Pages | PDF | 91 MB

Polygon Mesh Processing (repost)  eBooks & eLearning

Posted by interes at July 2, 2013
Polygon Mesh Processing (repost)

Mario Botsch, Leif Kobbelt, Mark Pauly , Pierre Alliez, "Polygon Mesh Processing"
English | 2011 | ISBN: 1568814267 | 250 pages | PDF | 23 MB

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models.

Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI  eBooks & eLearning

Posted by serpmolot at March 27, 2013
Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI

Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI
English | 13 Lessons | flv | H264 1280x720 | AAC 2 ch | 2 hrs 2 min | 883 MB
eLearning, | Software used: Mari 1.6v1 | Level: Intermediate | Project Files Included

Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop  eBooks & eLearning

Posted by Alexpal at Aug. 19, 2012
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop

Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 11h 35mn | 5.1 GB (With Project Files)
Genre: eLearning

In this series of tutorials we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we’ll start laying down our base colors, highlights, and shadows. Once we’re happy with our color selection, we’ll continually refine the textures until we’re happy with the result.