Theory of Fun For Game Design

Theory of Fun for Game Design, Second Edition  eBooks & eLearning

Posted by First1 at July 28, 2017
Theory of Fun for Game Design, Second Edition

Theory of Fun for Game Design, Second Edition by Raph Koster
English | November 8th, 2013 | ASIN: B00GK5SRFY, ISBN: 1449363210 | 299 pages | AZW3 | 6.80 MB

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

A Theory of Fun for Game Design [Repost]  eBooks & eLearning

Posted by AlenMiler at Dec. 3, 2014
A Theory of Fun for Game Design [Repost]

A Theory of Fun for Game Design by Raph Koster
English | November 6, 2004 | ISBN: 1932111972 | 256 pages | PDF | 87 MB

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun.

Theory of Fun for Game Design, Second Edition (Repost)  eBooks & eLearning

Posted by roxul at Dec. 3, 2014
Theory of Fun for Game Design, Second Edition (Repost)

Raph Koster, "Theory of Fun for Game Design, Second Edition"
English | 2013 | ISBN-10: 1449363210 | 300 pages | EPUB | 14 MB

Theory of Fun for Game Design by Raph Koster [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 5, 2014
Theory of Fun for Game Design by Raph Koster [Repost]

Theory of Fun for Game Design by Raph Koster
O'Reilly Media; Second Edition | December 2, 2013 | English | ISBN: 1449363210 | 299 pages | PDF | 106 MB

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Theory of Fun for Game Design, Second Edition  eBooks & eLearning

Posted by arundhati at Dec. 12, 2013
Theory of Fun for Game Design, Second Edition

Raph Koster, "Theory of Fun for Game Design, Second Edition"
2013 | ISBN-10: 1449363210 | 300 pages | EPUB, PDF | 120 MB

A Theory of Fun for Game Design  eBooks & eLearning

Posted by tarantoga at May 7, 2013
A Theory of Fun for Game Design

Raph Koster, "A Theory of Fun for Game Design"
ISBN: 1932111972 | 2004 | EPUB/MOBI | 256 pages | 4 MB/4 MB

A Theory of Fun for Game Design  eBooks & eLearning

Posted by JohnGenry at Jan. 16, 2010
A Theory of Fun for Game Design

A Theory of Fun for Game Design
Publisher: Paraglyph Press | ISBN: 1932111972 | edition 2004 | PDF | 256 pages | 82,2 mb

Authored by Raph Koster, Chief Creative Officer of Sony Online Entertainment, this brilliantly illustrated book is a storyboard filled with inspirational ideas for all designers. As Will Wright (co-creator of SimCity 2000 and SimCopter) states in his foreword, "Raph forages across wide intellectual landscapes and then returns to share what he’s discovered with the rest of us…. He has filtered out a treasure trove of useful and relevant nuggets from a career’s worth of his own research."

Theory of Fun for Game Design  eBooks & eLearning

Posted by pa-co at Nov. 8, 2005

Theory of Fun for Game Design


Everyone from professional game developers to those who want to understand why we play games will enjoy this book. A book about fun which is actually fun to read.

Game Mechanics: Advanced Game Design (repost)  eBooks & eLearning

Posted by interes at Sept. 13, 2014
Game Mechanics: Advanced Game Design (repost)

Game Mechanics: Advanced Game Design (Voices That Matter) by Ernest Adams and Joris Dormans
English | ISBN: 0321820274 | 2012 | 360 pages | PDF | 28 MB

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games.

Game Mechanics: Advanced Game Design  eBooks & eLearning

Posted by roxul at Sept. 24, 2012
Game Mechanics: Advanced Game Design

Ernest Adams and Joris Dormans, "Game Mechanics: Advanced Game Design"
English | ISBN: 0321820274 | 2012 | 360 pages | PDF, EPUB | 28 + 28 MB