Gamemaker

Practical GameMaker: Studio: Language Projects [Repost]  eBooks & eLearning

Posted by hill0 at Feb. 19, 2018
Practical GameMaker: Studio: Language Projects [Repost]

Practical GameMaker: Studio: Language Projects by Ben Tyers
English | 19 Dec. 2016 | ISBN: 1484223721 | 356 Pages | PDF | 9.01 MB

GameMaker Studio Ultimate 2.1.3.273  Software

Posted by Bolaxv at Jan. 1, 2018
GameMaker Studio Ultimate 2.1.3.273

GameMaker Studio Ultimate 2.1.3.273 | 183 MB

GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

Become A Game Maker With GameMaker Studio 2  eBooks & eLearning

Posted by naag at Dec. 23, 2017
Become A Game Maker With GameMaker Studio 2

Become A Game Maker With GameMaker Studio 2
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4.5 Hours | Lec: 56 | 1.15 GB
Genre: eLearning | Language: English

Learn to make GameMaker Studio 2 games with this walk-through on how to make a game.

Make Your First Multiplayer Game With GameMaker Studio  eBooks & eLearning

Posted by naag at Nov. 13, 2017
Make Your First Multiplayer Game With GameMaker Studio

Make Your First Multiplayer Game With GameMaker Studio
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | Lec: 11 | 277 MB
Genre: eLearning | Language: English

A course for those who need assistance making multiplayer games in GameMaker Studio

The Complete GameMaker Studio 2 Multiplayer Course  eBooks & eLearning

Posted by naag at Nov. 10, 2017
The Complete GameMaker Studio 2 Multiplayer Course

The Complete GameMaker Studio 2 Multiplayer Course
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 35 | 336 MB
Genre: eLearning | Language: English

GameMaker Course; HTML5 Networking, Suspendee Networking, GameMaker Multiplayer, GML Networking, Game Maker Multiplayer

GameMaker Programming By Example  eBooks & eLearning

Posted by readerXXI at Nov. 6, 2017
GameMaker Programming By Example

GameMaker Programming By Example
by Brian Christian and Steven Isaacs
English | 2015 | ISBN: 1785887963 | 209 Pages | True PDF | 3.16 MB

Programming in GameMaker Studio 2  eBooks & eLearning

Posted by naag at Nov. 5, 2017
Programming in GameMaker Studio 2

Programming in GameMaker Studio 2
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 452 MB
Genre: eLearning | Language: English
GameMaker Book 3 - 50 Retro Games: 50 Retro Games Made In GameMaker Studio - Includes Resources & Project Files

GameMaker Book 3 - 50 Retro Games: 50 Retro Games Made In GameMaker Studio - Includes Resources & Project Files (Gamemaker Books) by Ben Tyers
English | 12 Jun. 2017 | ASIN: B072QZQ87F | 133 Pages | AZW3 | 4.79 MB

Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games  eBooks & eLearning

Posted by hill0 at Sept. 14, 2017
Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games

Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games by Ben Tyers
English | 10 Aug. 2017 | ISBN: 1484229452 | 336 Pages | EPUB | 5.54 MB

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.

Learn RPGs in GameMaker: Studio Build and Design Role Playing Games  eBooks & eLearning

Posted by AvaxGenius at Aug. 10, 2017
Learn RPGs in GameMaker: Studio Build and Design Role Playing Games

Learn RPGs in GameMaker: Studio Build and Design Role Playing Games By Ben Tyers
English | PDF | 2017 | 310 Pages | ISBN : 1484229452 | 13.31 MB

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.