Shader Building in Houdini - Rohan Dalvi
Duration: 3h 4m | Video: h264, yuv420p, 1280x720, 24 fps | Audio: aac, 44100 Hz, 2 ch | 515 MB
Genre: eLearning | Language: English | Project files Included
In this series we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.